How Ren'Py handles text rendering.
I recently participated in a visual novel game jam where participants were required to create a complete project in 10 days. Most of the projects were created with Ren’Py - arguably the most popula...
I recently participated in a visual novel game jam where participants were required to create a complete project in 10 days. Most of the projects were created with Ren’Py - arguably the most popula...
TL;DR of this article is: I wasn’t able to find out why Wrought Flesh lags, but it’s definitely not because of Rendering / Shaders / GPU. Although it doesn’t give a definitive answer, the articl...
I recently wanted to refresh my knowledge and understanding of matcaps for one of my current projects. Turned out that one amazing github repository with matcap textures and reference implementatio...
There was a small talk on making a Game Boy post processing shader on Unity dev chat on Discord (http://fromsmiling.tumblr.com/post/95495323142/tutorial-game-boy-shader-post-processing), but it‘s u...
This article was originally written in 2017 and doesn’t represent the idiomatic usage of MatCaps. Right now I would have probably used spherical harmonics for the same purpose. However, article ...
We’re making a game and were looking for some references. This one by Mark Kirkpatrick seemed very interesting: I tried to recreate that in Unity and here’s what we got: I used standard proce...
Low poly 3D models give a great opportunity for optimization. Let’s take a look at some of them. A popular 3D nature pack by Kenney contains a set of two-color (mostly) low-poly models. Two-colo...